|
Post by Jancey on May 11, 2013 16:53:49 GMT -5
Maybe an option to add... Climb a tree (if you're in the forest). Advantages: Likely not going to get spotted by passing people, can see anyone within a mile of you, pull a surprise attack on anyone within that range --- Disadvantages: Hunger, wasps, get very little rest (because it would be hard to sleep there) Also need to add "Rest", "Build a shelter" to the OP. What would building a shelter do? I know a negative would be that you are easy to spot. Not in the night time...but in the day if anyone passes by (they have to be in the exact square as you) you're toast. But in the day time, the person in the tree can see anyone within 2 miles of him. And can pull a surprise attack. In the night time, can only see 1 mile away. If we're adding beasts...can they climb trees? If it can't...it can still smell, find, and corner you pretty easy. And unless you have a bow and arrow, or throwing knifes, you're stuck. And you're gonna have to wait him out until he gets too hungry and has to leave..or you get too hungry and have to get down so you don't die. If it CAN climb...well, you're dead if it comes close. So I would suggest it not being able to climb. There should also be an element of "water" in the game. We need more than food to survive. But if we drink it straight out of the river, there would be a risk of getting really sick? Slowly bringing our health down and making it tougher for us to move/fight? But there could be an option "boil the water to make it safe to drink". But to make it so everyone automatically boils it without thought...if you just drink it straight, you can still make a move. For example, if you're 1 mile away from water. You can move/attack 1 mile to the water, drink, and keep going. If you boil it, that is your action for the day. Boiling water will be tougher for those without good survival skills. And considering you have to make a fire, if someone is close by, it could give away your position. In the day, you'd have to be like 1 mile away, cause you can see the smoke. In the night, you can be 2 because you can see the fire... Just suggestions...
|
|
|
Post by Panther on May 11, 2013 16:55:47 GMT -5
I don't think it should be allowed, because in the books, it wasn't.
|
|
|
Post by Jancey on May 11, 2013 16:57:08 GMT -5
What would building a shelter do? I know a negative would be that you are easy to spot. I would assume you would almost be immune to the effects of any potential weather that might come in the area and perhaps you would recover faster from your wounds. Maybe less food resources exhausted as long as you stay in a 1 mile square radius of the area. This Also think there should be no kidnapping. And I think there SHOULD be tough weather conditions sometimes. Controlled 100% by the hosts, not random. Cause they control every bit of the arena.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2013 16:57:39 GMT -5
What would building a shelter do? I know a negative would be that you are easy to spot. Not in the night time...but in the day if anyone passes by (they have to be in the exact square as you) you're toast. But in the day time, the person in the tree can see anyone within 2 miles of him. And can pull a surprise attack. In the night time, can only see 1 mile away. If we're adding beasts...can they climb trees? If it can't...it can still smell, find, and corner you pretty easy. And unless you have a bow and arrow, or throwing knifes, you're stuck. And you're gonna have to wait him out until he gets too hungry and has to leave..or you get too hungry and have to get down so you don't die. If it CAN climb...well, you're dead if it comes close. So I would suggest it not being able to climb. There should also be an element of "water" in the game. We need more than food to survive. But if we drink it straight out of the river, there would be a risk of getting really sick? Slowly bringing our health down and making it tougher for us to move/fight? But there could be an option "boil the water to make it safe to drink". But to make it so everyone automatically boils it without thought...if you just drink it straight, you can still make a move. For example, if you're 1 mile away from water. You can move/attack 1 mile to the water, drink, and keep going. If you boil it, that is your action for the day. Boiling water will be tougher for those without good survival skills. And considering you have to make a fire, if someone is close by, it could give away your position. In the day, you'd have to be like 1 mile away, cause you can see the smoke. In the night, you can be 2 because you can see the fire... Just suggestions... Hmmm... Beasts can't climb from what I remember from the movie. - Remember that we don't want to have too many different options that don't get much action going. Boiling water as an entire action would be too slow IMO. I think water and hunger should be the same thing, just to make it not too complicated. Being on a water spot nets better food like fish and should be a great advantage compared to land hunting.
|
|
|
Post by Jancey on May 11, 2013 16:58:34 GMT -5
I don't think it should be allowed, because in the books, it wasn't. Don't think cannibalism should be allowed? I'm against cannibalism.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2013 16:59:08 GMT -5
What would building a shelter do? I know a negative would be that you are easy to spot. I would assume you would almost be immune to the effects of any potential weather that might come in the area and perhaps you would recover faster from your wounds. Maybe less food resources exhausted as long as you stay in a 1 mile square radius of the area. Good point, I like that
|
|
|
Post by mitch9234 on May 11, 2013 17:00:16 GMT -5
I think that luck could be increased throughout the game. For example, if you select to hunt in the place you're at, and end up killing a horse, you could take it's horseshoe
|
|
|
Post by Jancey on May 11, 2013 17:00:21 GMT -5
In the movie, it never showed the beasts climb. They couldn't climb the cornucopia thing. And I dunno...I think water should be a completely different thing. You say it would be too slow, but remember, if anyone is close by, they'll see you doing it and come to try and kill you.
Just suggestions...if yall don't like it that's fine.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2013 17:03:37 GMT -5
Jancey, do you have any terrain suggestions?
WE currently have plains (Bigger animals, better hunting), forest (the normal terrain), water (Big fish there to hunt for food, it needs to have something else to it, maybe like faster transportation if you swim/float down the river), and Caves (Natural shelter, great protection)
|
|
|
Post by sean2457 on May 11, 2013 17:03:42 GMT -5
Are we all agreed on the concept of the Traits? Like you are free to have high statistics in a few areas but you will be penalized for stacking your character in a few areas? I'm worried that in the current version of the game, people would win based on having a high physical grade as opposed to actually making sound decisions.
You could have three Traits maxed out to 99 but you would be very prone to the aforementioned weaknesses of stacking them (High physical = more food and water exhausted per day, High Intelligence = harder chance to form alliances, High Speed = more likely to become a victim of traps, etc.). The idea should be that your stats give an idea of what you want to do rather than just brute forcing your way through the game because you have an awesome character.
As for the weather, it just seems too realistic to ignore and leave out of the game. A snow storm would be there to punish those who aren't properly outfitted for it and to keep people on their toes. Hey, instead of getting greedy trying to head to the Cornucopia, maybe it's time to settle in so you don't die from the below freezing temperatures?
The Random Events should be there to challenge players in another form than simply having the game become who is the best killer. The map and the events themselves could actually be more of a threat than the other contestants.
|
|