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Post by Deleted on May 11, 2013 16:10:32 GMT -5
If you have not heard yet, registration for the official Hunger Games (not the beta), is beginning today and ending on Saturday. Register on the official thread to join. All ideas are to be posted here. If the idea gets a lot of positive reviews or the managers personally like it, it will probably get implemented. ======================================================================= Ideas that will be implemented into the Official Game:
- Luck, Resourcefullness, Intelligence - These categories will be decided by stat points that you will be allowed to distribute before the game begins. Please read the first few posts of this thread to understand how this will work.
- Sponsors - Random chance to receive a nearby package after an Amazing Feat (Killing another player, surviving wild animals, avoiding death) is performed. Those with higher Resourcefulness are less likely to receive these perks.
- More diverse map. Different terrains that have different effects. A desert will be a terrible area to be in, but it will be necessary to cross sometimes to get what you want/need.
- Random events. Blizzards, Lightning, Hail, Dust, Tornadoes, slipping on a rock, etc..
Suggested Ideas so far:- Random Events
- Better Map Diversity
- Computer Dog Attacks to hurry up the game when there are less players
Current possible moves (not all are available every day/night) - Move (X direction, X distance)
- Attack (X direction, X distance)
- Hunt for Food (Current Location)
- Disguise in current location and attack someone if they cross by
- Forge a wooden weapon
- Set up a trap in your current location
- Stalk someone 1 square adjacent to you (X direction)
- Harvest poison and poison your weapon
- Form an Alliance (The two of you meet at the location exactly in the middle of both of your current location. You will then always know of each other's location until the alliance resolves. If you both attack the same location, you will not attack each other, but rather team on the person there.
- Build a Shelter (Immune to the effects of any potential weather that might come in the area and you recover faster from your wounds. Less food resources exhausted as long as you stay in a 1 mile square radius of the area.
- Trap Sweep - Move at half speed for 2 days but greatly increases chance to detect traps.
- Pray - People do pray during tough times and this action would help them recover from poison. It isn't guaranteed to be successful and increases the risk of random events. Pray the god you are worshipping isn't mad at you.
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Post by Deleted on May 11, 2013 16:12:40 GMT -5
Sean's Idea:
This game is a great concept and I like the fact it is in an Alpha/Beta stage but I do recommend that the next version presents more in depth character grades. There should be Pros and Cons to each grade being higher. Here are some examples I thought of off the top of my head.
Physicality - This trait represents your ability to withstand the harsh elements and the thrilling combat against other forces. While one would argue this is the most important trait in the Hunger Games, there is also the downside that a high grade demands more food resources per day than those who ranker lower in this category.
Intelligence - This trait represents your ability to perform actions that demand more cunning and guile than simple physical combat. It is probable that those with high Intelligence have a better chance to use more complex weapons, pull off successful kidnapping operations, and to properly utilize medicine. You must be careful when trying to establish an alliance though as your mind will cast doubt and leave you a greater chance to be paranoid of others.
Speed - This trait represents your ability to not only move across the map in an X period of time and to escape potential death but to get the jump on opponents who might have higher physical grades. With the right action selected heading into a battle, it is very possible to come out the victor in a fight because your attack was swift and took out an essential part of the body. While this trait gives you bonuses in multiple areas, you tend to be more prone to potential traps in your surroundings from not taking your time.
Resourcefulness - Sometimes, you can have all the athletic ability in the world or the intelligence of a rocket scientist but it won't matter if you don't know how to survive the rough terrain. It would help if you knew the secrets of where to track certain animals, how to build a solid trap, or craft weapons from the landscape itself. These sort of folks are frowned down upon by the establishment and tend to receive very little help from the sponsors outside the Hunger Games.
Luck - Fortune has a tendency to play a role in the events of the Hunger Games. There's just that one damn bastard who always seems to avoid other contestants nearby or narrowly escapes death because of the mistakes of their enemies. They might even come across aid from the outside world that isn't intended for them. This trait does have a way of balancing itself out and it can come back to bite those who rely on it too often.
My response:
I am interested in speed, aslong as it doesn't get overpowered. It could really lengthen games if one guy can move 5 squares (Zeurlein) and a guy that can only move 2. I'm not sure I would want speed to be associated with how many squares a player can move because then Zeurlein could run all day and just wait for the other guy to starve. Speed could be another dimension in fights though, as well as the race at the beginning to the cornucopia.
Ok, maybe we don't have to ditch the NFL player criteria. Obviously we cannot accurately grade an NFL player's intelligence, speed, resourcefullness, or luck.
BUT we can do is let the players have 'Stat Points' when they first register for the game. They can distribute these stat points over each of those categories you suggested above, to however their liking.
I don't want them to be able to change their physicality or hunger though, because a player like Greg Zeurlein should not be stronger than AP or hungrier than a player like AP. Those two stats we should be able to decide based on their weight, weight-height ratio, BP, and general knowledge.
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Post by Jancey on May 11, 2013 16:20:50 GMT -5
Love sean's idea. I would like to emphasize another thing sean (and I) said. Random events. There needs to be random things dropped sometimes. Maybe on a completely random part of the map? If someone is close by, they will hear the beeping/see it - unless they are sleeping. And they can try to go get it. And to keep the game moving quickly, and people dying. There should be monsters/dogs/trolls - whatever - in sometimes. They move to whoever they are closest to. And us humans can fight try to set a trap for them...or fight them off...or something. I posted this in the other thread. The monster/dog would be controlled by the host (beast)...and a 2nd one (if present) by the other host (inoccent). I would suggest they move 3 miles per day to whoever they are closest to. If it kills 1 person 1 mile away, it can keep going 2 more miles to the person now closest. They can die of starvation just like we can. Or we can kill them, but how to do that exactly...idk. Suggestions? Or do you not like this idea?
Also - as sean said - more variety to the map.
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Post by Jancey on May 11, 2013 16:22:44 GMT -5
To add to the OP: Forming an alliance
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Post by sean2457 on May 11, 2013 16:30:01 GMT -5
My reply to Beast
It's like you stated earlier: You need at least 2-3 Managers (Game Masters or whatever term you want to use) in order for the game to run more smoothly and at a more efficient pace. As much as I like being a player in the game, I would end up utilizing questionable tactics like betraying my alliances or creating traps all around my shelter lol.
As for the stats, the idea should be that no one particular trait is essential to win the Hunger Games. If the game becomes too much about fighting all the time or perhaps setting up traps, it will get to the point that certain players win because of their character rather than their decisions. The traits should be a blueprint of how you want to play throughout the Hunger Games (a player who values Intelligence for example wishes to perform complex actions) and not because you just want to win based on the roll of the dice.
The Stat Points idea is almost flawless in that it allows people to customize their character so they only have themselves to blame if they don't like the character. The only thing I would recommend is those with higher Physicality and Speed (don't think you can really change Speed either) should have less Stat Points to distribute since they already have two high traits if you follow.
An example would be Megatron having say...95 Physicality and 95 Speed. Let's say each Trait has a 100 maximum cap so that's a total of 500 Points to reach a perfect character. We obviously don't want that so we would settle for a number like 315 for every player to distribute between the 5 Traits. Megatron would already have 190 points used up in Physicality and Speed so he has a remaining 125 to distribute in Intelligence, Resourcefulness, and Luck.
As for the random events, give us (the Managers) a good 1-3 days to come up with scenarios and you could add them to the Map. A player might think Forest Space E-3 is just Forest but perhaps there is a nest of venomous wasps there that can do serious harm to the character?
Let me know what you think.
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Post by Jancey on May 11, 2013 16:32:13 GMT -5
I would end up utilizing questionable tactics like betraying my alliances or creating traps all around my shelter So that was your plan...good thing I didn't form an alliance with you...
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Post by Deleted on May 11, 2013 16:33:11 GMT -5
I would end up utilizing questionable tactics like betraying my alliances or creating traps all around my shelter So that was your plan...good thing I didn't form an alliance with you... LOL, did Ace happen to go for an alliance with you too? I get the feeling that Ace was trying to alliance with everybody and then betray them whenever he saw fit, lol.
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Post by sean2457 on May 11, 2013 16:34:49 GMT -5
I would end up utilizing questionable tactics like betraying my alliances or creating traps all around my shelter So that was your plan...good thing I didn't form an alliance with you... I was trying to send you and Ace to the same location
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Post by Jancey on May 11, 2013 16:36:11 GMT -5
You little deceptive douche...
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Post by Panther on May 11, 2013 16:38:59 GMT -5
I vote computerized beasts, no kidnapping, and love Sean's idea.
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