Post by Juggs on Apr 12, 2013 19:02:04 GMT -5
These evaluations have been made through gamefilm360, gametapetube, scouts.inc, ESPN, NFL, as well as various compiled scouting reports. The scores for prospects are not tangible for comparing one vs the other, and a better overall score won't always translate to NFL success. Here are the categories:
Intelligence
Valued at 50 points.
Intelligence and knowledge of NFL play at the position is the most important attribute for quarterbacks. Intelligence scores are compiled mostly from the knowledge of protection, routes, defensive schemes and alignments, formations, playcalling, communication, decision making.
NFL exampar: Tom Brady
Mechanics
Value: 20 points
Mechanics are scored based on the irregularities with which a QB delivers the football via a forward pass. Although some aspects of the process may vary within acceptable limits to still receive points, any major variations in the following categories will downgrade the prospect, who starts at 20 points: footwork, release time, throwing motion, snapping and dropping back, play-action fake, pocket moves, and eyes.
NFL exemplar: Tony Romo
Short and medium range passing ability
Valued at 30 points
Defined as the length between a screen pass and a fifteen yard route, these throws comprise 75% of all route trees, and they are attempted as 85% of a QBs throws. This factor is compiled of abilities based on arm strength, short and medium accuracy, anticipation, release time, drop back speed, and pocket presence.
NFL exemplar: Ben Roethlisberger
Deep ball skills
Valued at 25 points
The obvious opposite of the previous category. This factor is compiled of abilities based on arm strength, anticipation, scrambling ability, and arc.
NFL exemplar: Joe Flacco
Athleticism
Valued at 15 points
Athleticism is a QB's ability to physically move the football without or before throwing it. This factor is compiled of abilities based on speed, size, throwing on the run, play-action, pocket presence, ball carrying, injury prevention, and ball carrier moves.
NFL exemplar: Cam Newton
"NFL ready"
Valued at 35 points
Added as a grading factor for QBs this year by Scouts Inc., the term "NFL Ready" is an inexact attribute, but it refers to a QB's ability to deal with the intangible aspects of the NFL. This factor is compiled of abilities based on: collegiate success, collegiate scheme, work ethic, disciplinary concerns, injury history, responsibility, and clock management.
NFL Exemplar: Andrew Luck
The Quarterbacks
Geno Smith, West Virginia. 6'3'', 218 lbs.
Score by Category:
Intelligence: 38 out of 50
Smith displays an adequate knowledge of the NFL game to be a starting quarterback. He displays good decision making, and his abilities to read a defense make him a viable starter even without his dominant physical qualities. The reason Smith lost 12 points in the category was for his inability to anticipate the play of his targets at West Virginia, his inexperience with formations other than the shotgun and pistol, and his lack of intelligent competition in big 12 secondaries.
Mechanics: 16 out of 20
Geno Smith has the second fastest release time in the draft with a .78 second split. This is comparable to Aaron Rodgers, and lost him no points. Smith's footwork in the pocket lost him three of the four points, with two lost points coming from his failure to look off big 12 safeties. He also gained one bonus point for a highly rated PA fake even without an elite running game. His motion has no glaring problems.
S&MPA: 24 out of 25
This is where Geno shines. He displays the ability to anticipate the lower half of the route tree, and his accuracy under 10 yards displayed no noticeable problems, and he was almost never sacked on a three step drop. He lost one point in this category for his anticipation.
Deep ball: 22 out of 25
Throwing passes longer than 15 yards is a slightly weaker part of Smith's aerial game, but it was mostly compensated in college by throwing to two elite deep threats. Smith does not have the arm strength looked for in a top 10 QB, and a "flat arc" long throw also lost Smith one point. Overall, he throws the deep ball at an acceptable NFL level, but he may check down more than the should when he's not playing with Austin or Bailey.
Athleticism: 13 out of 15
Although Smith's running ability shined, he actually doesn't have top scrambling speed, overpowering size, or perfect injury prevention. He lost one point in all three categories, however his grade was tampered one point for his undeniable college production on the ground.
NFL ready: 27 out of 35
Smith often relied on gimmicks to dominate at WVU, and it is reflected in losing 8 points in the final category. He worked predominately out of the shotgun and pistol, as well as utilizing the jet sweep, the misdirection counter, and even a patented Mountaineer "Jet Shovel" play. The majority of his tactics will not work at the NFL level, and he will need to adjust his game. Fortunately, he has good recommendations as to his work ethic, so he should be able to ameliorate this.
Total Score: 140 out of 170.
Grade: Mid First Round
Matt Barkley, USC. 6'3'', 227 lbs.
Intelligence: 42 out of 50
At USC, Barkley displayed the ability to run a pro style offence and rarely turned the ball over due to mental errors. His decision making and knowledge of protections are second to none in this class. He did lose points in the categories of pocket presence, playcalling, and communication. These are minor caveats however, and will need to be relearned at the NFL level no matter what.
Mechanics: 28 out of 35
Barkley has an uncanny release time, and his motion is impeccable. His footwork and dropback form however; is quirky and inconsistent. This is difficult to fix in the pros. Barkley also has the odd tendancy to side arm when under pressure, which cost him an additional point.
S&MPA: 18 out of 25
Barkley lacks the short throwing accuracy and zip to run an NFL west coast offense like the Browns, Jets, or Chiefs. This is unfortunate, because it is where his intelligence and decision making best suit him. He lost points here in every category available, which is typically a red flag when it comes to PASSING THE FOOTBALL. What a frustrating prospect.
Deep ball: 13 out of 25
Matt's arm strength is the main dig against him from the media, and it is a valid concern. What is much more troubling is his horrid deep accuracy and inability to judge the ground covered by a high caliber safety, which will increase 3 fold in the NFL. Barkley actually can succeed with his arm strength being what it is, but his deep ball as a whole needs to improve drastically to be viable in the NFL.
Athleticism: 9 out of 15
Barkley has decent NFL straight line speed, but we didn't see him scramble much at USC. He holds the football incorrectly, and he won't make hair razing plays on the ground, but he is not a liability if he is forced to run.
NFL Ready: 34 out of 35
Barkley's intangible skills are amazing. There is a reason he draws comparison to Andrew Luck, and his "chess grandmaster style" was what drew him most of his success at USC. He only lost one point for clock management, but that was mostly circumstantial in the way the category is scored. There is no QB in the class who would have a better chance at winning an NFL game today.
Total Score: 144 out of 170
Grade: Mid to late first round
*Note: As QBs were graded seperately, Barkley actually outscored Smith, but has a lower grade. This is possible because Barkley lacks points in both areas of throwing the football.
Ryan Nassib, Syracuse. 6'2'', 227 lbs. Release date: 4/14
E.J. Manuel, FSU. 6'5'', 235 lbs. Release date: 4/14
Landry Jones, Oklahoma, 6'4'', 225 lbs. Release date 4/14
Tyler Wilson, Arkansas, 6'2, 215 lbs. Release date 4/20
Mike Glennon, NC State, 6'7'', 225 lbs. Release date 4/20
Intelligence
Valued at 50 points.
Intelligence and knowledge of NFL play at the position is the most important attribute for quarterbacks. Intelligence scores are compiled mostly from the knowledge of protection, routes, defensive schemes and alignments, formations, playcalling, communication, decision making.
NFL exampar: Tom Brady
Mechanics
Value: 20 points
Mechanics are scored based on the irregularities with which a QB delivers the football via a forward pass. Although some aspects of the process may vary within acceptable limits to still receive points, any major variations in the following categories will downgrade the prospect, who starts at 20 points: footwork, release time, throwing motion, snapping and dropping back, play-action fake, pocket moves, and eyes.
NFL exemplar: Tony Romo
Short and medium range passing ability
Valued at 30 points
Defined as the length between a screen pass and a fifteen yard route, these throws comprise 75% of all route trees, and they are attempted as 85% of a QBs throws. This factor is compiled of abilities based on arm strength, short and medium accuracy, anticipation, release time, drop back speed, and pocket presence.
NFL exemplar: Ben Roethlisberger
Deep ball skills
Valued at 25 points
The obvious opposite of the previous category. This factor is compiled of abilities based on arm strength, anticipation, scrambling ability, and arc.
NFL exemplar: Joe Flacco
Athleticism
Valued at 15 points
Athleticism is a QB's ability to physically move the football without or before throwing it. This factor is compiled of abilities based on speed, size, throwing on the run, play-action, pocket presence, ball carrying, injury prevention, and ball carrier moves.
NFL exemplar: Cam Newton
"NFL ready"
Valued at 35 points
Added as a grading factor for QBs this year by Scouts Inc., the term "NFL Ready" is an inexact attribute, but it refers to a QB's ability to deal with the intangible aspects of the NFL. This factor is compiled of abilities based on: collegiate success, collegiate scheme, work ethic, disciplinary concerns, injury history, responsibility, and clock management.
NFL Exemplar: Andrew Luck
The Quarterbacks
Geno Smith, West Virginia. 6'3'', 218 lbs.
Score by Category:
Intelligence: 38 out of 50
Smith displays an adequate knowledge of the NFL game to be a starting quarterback. He displays good decision making, and his abilities to read a defense make him a viable starter even without his dominant physical qualities. The reason Smith lost 12 points in the category was for his inability to anticipate the play of his targets at West Virginia, his inexperience with formations other than the shotgun and pistol, and his lack of intelligent competition in big 12 secondaries.
Mechanics: 16 out of 20
Geno Smith has the second fastest release time in the draft with a .78 second split. This is comparable to Aaron Rodgers, and lost him no points. Smith's footwork in the pocket lost him three of the four points, with two lost points coming from his failure to look off big 12 safeties. He also gained one bonus point for a highly rated PA fake even without an elite running game. His motion has no glaring problems.
S&MPA: 24 out of 25
This is where Geno shines. He displays the ability to anticipate the lower half of the route tree, and his accuracy under 10 yards displayed no noticeable problems, and he was almost never sacked on a three step drop. He lost one point in this category for his anticipation.
Deep ball: 22 out of 25
Throwing passes longer than 15 yards is a slightly weaker part of Smith's aerial game, but it was mostly compensated in college by throwing to two elite deep threats. Smith does not have the arm strength looked for in a top 10 QB, and a "flat arc" long throw also lost Smith one point. Overall, he throws the deep ball at an acceptable NFL level, but he may check down more than the should when he's not playing with Austin or Bailey.
Athleticism: 13 out of 15
Although Smith's running ability shined, he actually doesn't have top scrambling speed, overpowering size, or perfect injury prevention. He lost one point in all three categories, however his grade was tampered one point for his undeniable college production on the ground.
NFL ready: 27 out of 35
Smith often relied on gimmicks to dominate at WVU, and it is reflected in losing 8 points in the final category. He worked predominately out of the shotgun and pistol, as well as utilizing the jet sweep, the misdirection counter, and even a patented Mountaineer "Jet Shovel" play. The majority of his tactics will not work at the NFL level, and he will need to adjust his game. Fortunately, he has good recommendations as to his work ethic, so he should be able to ameliorate this.
Total Score: 140 out of 170.
Grade: Mid First Round
Matt Barkley, USC. 6'3'', 227 lbs.
Intelligence: 42 out of 50
At USC, Barkley displayed the ability to run a pro style offence and rarely turned the ball over due to mental errors. His decision making and knowledge of protections are second to none in this class. He did lose points in the categories of pocket presence, playcalling, and communication. These are minor caveats however, and will need to be relearned at the NFL level no matter what.
Mechanics: 28 out of 35
Barkley has an uncanny release time, and his motion is impeccable. His footwork and dropback form however; is quirky and inconsistent. This is difficult to fix in the pros. Barkley also has the odd tendancy to side arm when under pressure, which cost him an additional point.
S&MPA: 18 out of 25
Barkley lacks the short throwing accuracy and zip to run an NFL west coast offense like the Browns, Jets, or Chiefs. This is unfortunate, because it is where his intelligence and decision making best suit him. He lost points here in every category available, which is typically a red flag when it comes to PASSING THE FOOTBALL. What a frustrating prospect.
Deep ball: 13 out of 25
Matt's arm strength is the main dig against him from the media, and it is a valid concern. What is much more troubling is his horrid deep accuracy and inability to judge the ground covered by a high caliber safety, which will increase 3 fold in the NFL. Barkley actually can succeed with his arm strength being what it is, but his deep ball as a whole needs to improve drastically to be viable in the NFL.
Athleticism: 9 out of 15
Barkley has decent NFL straight line speed, but we didn't see him scramble much at USC. He holds the football incorrectly, and he won't make hair razing plays on the ground, but he is not a liability if he is forced to run.
NFL Ready: 34 out of 35
Barkley's intangible skills are amazing. There is a reason he draws comparison to Andrew Luck, and his "chess grandmaster style" was what drew him most of his success at USC. He only lost one point for clock management, but that was mostly circumstantial in the way the category is scored. There is no QB in the class who would have a better chance at winning an NFL game today.
Total Score: 144 out of 170
Grade: Mid to late first round
*Note: As QBs were graded seperately, Barkley actually outscored Smith, but has a lower grade. This is possible because Barkley lacks points in both areas of throwing the football.
Ryan Nassib, Syracuse. 6'2'', 227 lbs. Release date: 4/14
E.J. Manuel, FSU. 6'5'', 235 lbs. Release date: 4/14
Landry Jones, Oklahoma, 6'4'', 225 lbs. Release date 4/14
Tyler Wilson, Arkansas, 6'2, 215 lbs. Release date 4/20
Mike Glennon, NC State, 6'7'', 225 lbs. Release date 4/20