Also I have to ask a few questions on how you guys want me to go about doing this.
1.Do you want me to use Blasters or Melee Weapons? 2.Do you want me to choose the Stats for whatever Class you guys want? 3.Do you want me to decide how to Spend my money? 4.If I die in the game, do you want me to continue or quit from there on out?
There will be more questions I have to ask later on, but that will only happen when we progress farther through the game.
If you have any questions on any of the Stats, let me know and I will explain it better.
Post by MrCincinnati on Dec 6, 2015 22:23:08 GMT -5
The Story begins when Graves wakes up to the sound of an explosion. Another explosion happens again as Graves fully wakes up and gets out of his bunk. As soon as he gets up, a republic soldier opens the door to his room and tells him the ship is under attack. The ship they are on is the endar spire, and the ship was ambushed by a sith battle fleet over the planet Taris
The republic soldier introduces himself to be Trask Ulgo, who happens to be Graves's bunkmate, although both never actually seen each other since they work opposite shifts. Trask explains that the Sith are attacking because they are after a Jedi named Bastila who is the commanding officer of the Ender Spire. The Sith want to capture her alive, and they must not let that happen. After hearing this, Graves hurries up and gets his gear on, as well as his trusty blaster pistol and they leave the room.
As they do so, both Trask's and Graves's radio communicators go off as someone speaks through them. Another Republic soldier by the name of Carth Onasi who is the captain of the ship, says we need all hands on the bridge, so that is where they decide to head. As the duo heads to the main hallway, they notice the door is locked. Luckly because of Graves skills as a Scoundrel, he is able to use his Security skills to unlock the door. As soon as they enter the hallway, they are attacked by a pair Sith Troopers
The troopers were no match though for Trask and Graves as they both have superior blaster skills. They continue on there way to the bridge fighting more troopers along the way, as well as collecting any gear that might be useful for them. They almost make to the bridge finally, when they see a dark jedi fighting one of the ender spire jedi
Trask tells Graves they have to stay out of the way, because they would be no match for a dark jedi. After an intense fight, the dark jedi was defeated. Unfortunately though, another explosion hit the side of the ship and light sided jedi was killed from the impact. The jedi that was killed was not Bastila though, and they were now one door away from the bridge. Trask gave a warning that the bridge was close quarters, so they needed to use melee weapons here incase there were more Sith Troopers. The idea payed off, as they were troopers who attacked them with there melee weapons as well. After defeating all of the Sith, they realize neither Bastila or Carth are there. Trask says that the Sith want Bastila alive, but if she is off the ship, then the Sith won't hesitate to destroy the ship, so they need to head to the escape pods.
LEVEL UP TIME
Barely into the story and we already hit level 2. A few things can be upgraded.
We have 5 Points to spend in the Skills category. Computer Use, Repair, and Treat Injury skills cost 2 points for every 1 point used on them.
As for the Feats their are a lot of choose here, but you may only pick one.
Two Weapon Fighting Armor Upgrade: Medium Caution Empathy Flurry (melee weapons only) Gearhead Conditioning Implant Level 1 Power Attack (melee weapons only) Power Blast (ranged weapons only) Rapid Shot (ranged weapons only) Weapon use Upgrade: Blaster Pistol Weapon use Upgrade: Blaster Rifle Weapon Proficiency: Heavy Blaster Weapon use Upgrade: Melee Weapon Toughness
Remember to use the links I provided to learn more about Attributes, Skills, and Feats.
After I progress to a new area, I will update everyone on what my inventory looks like each time.
If you guys can't decide what I should upgrade, I will let it auto recommend my stuff and go from there
Post by MrCincinnati on Dec 8, 2015 10:28:05 GMT -5
Since nobody gave any feedback on what I should level up, I decided to let it recommmend what I should use, so we could progress farther in the story. Just to add in what I have changed now.
Demolitions, Stealth, Awareness, and Security have all moved up to 5, and Persuade has been moved up to 1. Also the Gearhead Feat was added to Graves now.
So moving on, Trask and Graves leave the bridge and try to head to the shortest route to the escape pods. But the next door they opened revealed another dark jedi. Trask knows they would easily be killed if they tried to fight him, and they wouldn't be able to out run him either. Out of desperation and, Trask decides to sacrifice his life and buy some time for Graves to make a run for the escape pods, going to the longer route. Trask sealed the door off so that way Graves couldn't be foolish enough to help him.
You have no choice but to press onward by yourself. As you head into the next hallway, Carth Onasi once again calls you on your radio communicator, telling you that you are close to where the escape pods are now and he is waiting for you there right now. He also mentions that Bastila already went into one of the escape pods and that you and him are the only ones that are still alive on the ship and that you need to hurry. He also warns you that there is a sith trooper close to you and you should use your stealth cloaking decive to avoid him. Graves does just that and easily sneaks past the trooper who doesn't seem to notice anyway. But as you head in the next room, two troopers could tell something was up when the door was opened by itself and they started attacking.
Of course, the troopers aiming skills were just about as good as a stormtrooper and they were no match. You are only one room away now from making the escape pods, but Carth once again warns you that are a ton of Sith troops in the next room and you would surely be killed by them. He did tell you there are two alternatives to killing them though. Repair one of the elite republic patrol robots to murder all the troops or hack into a computer terminal and see if there is some way to kill the troops with that. Because of Graves stats, his repair skills are far surperior to his hacking skills so he repairs the robot and then it goes in the next room, easily killing all the troops. You finally reached the escape pods were Carth is there to greet you.
He tells you there isn't much time left and they need to get in the last escape pod where it will take them to the planet below. They both got in the pod, and after 5 seconds when it launched, the endar spire blew up into pieces. As soon as the pod hit the planet Taris, Graves immediately blacked out. Graves had a brief dream at some point of a dark jedi fighting another jedi, but he had no idea who either of them were.
Graves wakes up from a bed and looks around to realize he was in some type of apartment, that looked like it was old and dusty. Carth is there once again to greet him and told Graves that he was unconscious for a couple of days and was beginning to wonder if he was going to be alright. Carth was telling him that when the escape pod crashed, you were knocked but he wasn't, so he was able to drag him to his abandoned apartment before the Sith troopers arrived on the scene. The Sith quarantined the entire planet of Taris so that way no ships could leave or land since they were doing it to try and find Bastila.
Graves then asks why do we need to risk our necks for Bastila in the first place, and Carth tells him its because she has a rare power that most jedi don't have which is called battle meditation. Battle meditation has the ability to influence allies to fight, and make enemies lose the will to fight. She also is considered a legend because she killed Darth Revan, who lead the sith army at one point, until Darth Malak took his place after his death. Carth says the mission right now is to find Bastila first and then find a way to escape the planet afterwards, since they cannot let the Sith capture here. Since the Sith are only looking for her, they will have the advantage to move around the planet without being hunted down by Sith.
While you were unconscious for a couple of days, Carth was staying up to date on any news about the escape pods and learned that most of the escape pods crashed in the undercity, which is probably where they need to start. Graves asked more about Revan and Malak and explained that both were once jedi that both turned to the dark side during the Manalorian Wars, which was a war at the time between the Republic and the Manalorias. Nobody knows how they turned to the dark side, but it was bad for the Republic because a lot of Republic soldiers and jedi joined the dark side because of it.
Graves wanted to know more information about Taris, and explained that they were in the upper city right now which is a nice place to live because there was hardly any crime if you were fortunate to live up here. The lower city is more dangerous though since its overrun by gangs who are at war right now and innocent civilians have been attacked before. The undercity is just a wasteland overrun by mutant monsters named Rakgouls that attack anybody on site. Carth tells Graves that even though they need to head to the undercity, it might not be a bad idea to prepare for what they might have to face and check out other areas on the way.
Graves and Carth both decide that they should head out and use this abandoned apartment as a base. Carth also leaves a warning that they have to be careful because there is still ways we do not know about the Sith, and that the dark side could do terrible things to a mind such wiping away your memories and destroying your identity.
In this game, you can have up to 2 companions to travel with you. As we get more, I can let you guys also decide on who you want me to use. Sometimes companions will try to influence what you do, and will either approve or disapprove of what you do. Carth is our first companion we have right now, so we will use him for a while.
The currency in this game is credits, and so far we have 51
Back to the game
As soon as the duo leaves the apartment, they notice a sith trooper with two droids interrogating two duros (aliens). When one of the duros's says something back, the trooper immedately shoots him and notices Carth and Graves and Republic fugitives and attacks them on sight. They were no match for the duo though, and were easily killed. The other duros that was still alive tells Graves that he will hide the bodies so that way if more Sith show up, they won't notice anything.
Now we are at our first decision of the game. The exit from the apartment complex (#7 on the map) is one way we could go, or we could stick around a bit longer and explore some of the apartment rooms to see if there is anything worth while. (#4 on the map is where the abandoned apartment is. So what should we do?
A. Leave the apartments and press onward B. Search the apartments and see if there's anything worthwhile
Post by MrCincinnati on Dec 8, 2015 18:50:59 GMT -5
While Graves is anxious to get out of the apartments, it wouldn't be a bad idea to see if there would be anything of value first. Once again, the security skills you have do pay off as you can unlock the apartment doors without a problem. Some of the apartments already had humans or aliens in them, but all of them assumed you were just a burglar and they didn't want any trouble, telling you to take whatever you want. There wasn't much in any of the apartments though, as you only managed to get 31 credits, bringing your grand total to 80. But one of the apartments you found a young woman named Dia who demanded as to why you were breaking into her home.
You told her that you were just investigating, although she still didn't seem happy and mentioned you in the same conversation as somebody named Holdon. Your curiosity got the better of you and you asked her who Holdan and she claimed that he was a Bounty Hunter who works for a local crime lord named Davik. She claimed that she was hiding in her apartment because Holdan put a bounty on her head, although she didn't want to tell you what it was. You wanted to know why, so what should we do about this situation.
A. Try to Persuade her, and elect to help her get the bounty removed B. Try to Persuade her, but decide to kill her so you can collect the bounty C. Threaten her, but elect to help her get the bounty removed B. Threaten her, and then decide to kill her so you can collect the bounty
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