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Post by Jancey on May 11, 2013 18:53:03 GMT -5
Also (sorry for spamming this thread), what is the point of just travelling? Instead of attacking?
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Post by Jancey on May 11, 2013 19:02:30 GMT -5
Wait...now that I think about it I reaally like the luck factor. Lol...here's why... Every turn, you have a chance of a random event happening to you. Beast, you're the host you make up what exactly happens when it happens. Every action we make, how about beast - you flip a coin on some coin flipping site. If you have 0/100 luck, beast you flip the coin for them 2 times, if it lands on heads both times or tails both times, you make something happen to them. Have fun with it. It can't kill them, but something bad. For every increase in 20 luck, you flip the coin once more. So if they had 20/100 luck, you flip the coin 3 times. If it lands on tails all 3 times or heads all 3 times, you generate a random event. The problem with this is you would have to do every single person every turn...so let's estimate 25 people...that's like 5 minutes of flipping a coin (online)...lol We doing this or no? Also, don't like the idea that 50/100 gives you 1 re-roll and 100 gives you 2...I say get rid of that part of luck...and do this instead But there needs to be a bad thing about putting your luck high..
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Post by sean2457 on May 11, 2013 19:03:50 GMT -5
Also (sorry for spamming this thread), what is the point of just travelling? Instead of attacking? I'd assume that if two players are in the same area and player B is the one who went with the Attacking option, they would have an initial advantage in a fight. Also, the Game Managers should coordinate duties among themselves such as who handles the Action PMs and sorts them out, who figures out all the dice equations and gets the results, and the one who will write the Day/Night summaries to present to the players.
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Post by Jancey on May 11, 2013 19:05:12 GMT -5
Also (sorry for spamming this thread), what is the point of just travelling? Instead of attacking? I'd assume that if two players are in the same area and player B is the one who went with the Attacking option, they would have an initial advantage in a fight. Also, the Game Managers should coordinate duties among themselves such as who handles the Action PMs and sorts them out, who figures out all the dice equations and gets the results, and the one who will write the Day/Night summaries to present to the players. Exactly...so why would anyone just "travel"...
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Post by sean2457 on May 11, 2013 19:06:44 GMT -5
I'd assume that if two players are in the same area and player B is the one who went with the Attacking option, they would have an initial advantage in a fight. Also, the Game Managers should coordinate duties among themselves such as who handles the Action PMs and sorts them out, who figures out all the dice equations and gets the results, and the one who will write the Day/Night summaries to present to the players. Exactly...so why would anyone just "travel"... Just have the Attack option distance limited compared to travel? Attack only covers 1 mile around your current location while Travel not only moves the character but covers a 3 mile radius in any direction.
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Deleted
Deleted Member
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Post by Deleted on May 11, 2013 19:07:25 GMT -5
Exactly...so why would anyone just "travel"... Just have the Attack option distance limited compared to travel? Attack only covers 1 mile around your current location while Travel not only moves the character but covers a 3 mile radius in any direction. Clarify this please.
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Post by Jancey on May 11, 2013 19:10:05 GMT -5
I don't understand something...on "intelligence" you say "be careful forming alliances because you will be paranoid" - sooo what's so bad about that?
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Post by plax on May 11, 2013 19:11:47 GMT -5
jancey, here are perceived cons on the mountain.
a lot more stamina is lost as you spend time climbing the mountain. there is no food there or water, so you can't just stay up there the whole time. it is more of a temporary spot.
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Post by sean2457 on May 11, 2013 19:12:22 GMT -5
Just have the Attack option distance limited compared to travel? Attack only covers 1 mile around your current location while Travel not only moves the character but covers a 3 mile radius in any direction. Clarify this please. Attack - Your character can choose to attack any contestants/wild beasts in any direction if they are in a 1 mile radius of the initial spot of this action. Those who choose this option and end up fighting contestants who chose the Travel option have a roll advantage in combat. No movement occurs from this action and other factors may apply such as terrain, weather, and other TBD possibilities. Travel - Your character can choose to move in any direction up to a 3 mile distance. Extra factors may apply such as terrain, weather, personal statistics, and other TBD possibilities.
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Post by Jancey on May 11, 2013 19:12:56 GMT -5
Are we doing the whole 1 primary, 1 secondary weapon thing? Would like to add the weapon throwing knives. It comes with like 5 of them or so.
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