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Post by mitch9234 on May 11, 2013 17:21:50 GMT -5
I do not like this idea because it's not very realistic neither is the possibility of someone having more luck than someone else
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Post by Deleted on May 11, 2013 17:21:58 GMT -5
All in one post (deleting the others) Suggestions: Mountains Swamp Tundra Hills Desert Ok, and what would be the point of going to some of these locations? Like the desert for example.
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Post by Deleted on May 11, 2013 17:23:01 GMT -5
I do not like this idea because it's not very realistic neither is the possibility of someone having more luck than someone else But some people really do have more luck than others, "Lucky Charms" don't really affect a person's luck. The real reason though is that it would slow the game down too much and make it a bit complicated.
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Post by Jancey on May 11, 2013 17:23:22 GMT -5
Trying to think of pros/cons - can you think of anything for them?
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Post by Jancey on May 11, 2013 17:23:52 GMT -5
I say we get rid of the "Luck" factor completely.
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Post by Deleted on May 11, 2013 17:24:39 GMT -5
Trying to think of pros/cons - can you think of anything for them? The pros and cons should be different than the ones we already have. I tried thinking of some for the mountains and deserts and tundra but I see nothing there that would make someone want to go there.
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Post by sean2457 on May 11, 2013 17:25:27 GMT -5
I think that luck could be increased throughout the game. For example, if you select to hunt in the place you're at, and end up killing a horse, you could take it's horseshoe I was thinking Luck would be an attribute you could utilize to get yourself out of a sticky situation but there would be a Yin/Yang sort of approach to the Trait. You would find yourself on the negative side of rolls if you abused the Luck too often perhaps. So you could apply it to an action to dramatically increase the chance of it's success (Hunt for Food - Use Luck) but the managers would punish you by affecting the equation of your rolls if you get too trigger happy with it. Horse shoes and rabbits feet would be an interesting way to affect the Luck Trait too but I'm not sure how we would utilize it.
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Post by Jancey on May 11, 2013 17:26:52 GMT -5
Well some kind of variety has to be added...maybe you put like a big patch of desert that blocks off a place that someone will want to go to...it's an awful place to be...can be spotted easily...lack of food and water...but either go through it, exposed, or around it. Idk. I'm just throwing different types of terrain out there...
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Post by sean2457 on May 11, 2013 17:27:09 GMT -5
I say we get rid of the "Luck" factor completely. I have no problem with that but I'd like to replace it with something else (perhaps something more practical?) if we can.
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Post by Deleted on May 11, 2013 17:28:43 GMT -5
I say we get rid of the "Luck" factor completely. Well the definition Sean gave doesn't really describe how I was envisioning Luck, but I think it can be a good implementation if implemented correctly: Luck should have something to do with the dice rolls, like your character gets an entire re-roll if he has a certain level in Luck, say at 50. At 100 Luck, they would get 2 entire re-rolls and take the highest score. Also, perhaps the higher your luck, the less chance you have of a bad random event striking you (Like a tornado randomly forming next to you, or slipping on a rock; any bad random event).
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